8/9/2023 0 Comments Crimson shroud character art![]() ![]() ![]() See you never again, big, blocky game that, I guess, in the end, I really didn’t like all that much. I even have room to spare for more stuff. With Crimson Shroud removed, I was finally able to download updates for Pokémon Shuffle, Nintendo Badge Arcade, and Mii Plaza, as well as the freemium Pokémon Picross puzzler, so there’s a plus in all of this. Anyways, I really do hope this is the last time I have to search for a usable screenshot of Crimson Shroud that can be manipulated to meet Grinding Down‘s strict standards because it is slim pickings out there, if you ask me. Curious, I tried to look up if anything greatly changed on a second playthrough, and enemies seemed tougher. Instead, you pick through a list of loot to take back to your inventory, but are limited in what you can take by some number cap.Īfter taking down the final boss and watching the credits do their thing, I was prompted to start everything all over again in New Game+. By the end of it all, I still did not have a strong grasp on what weapons and skills and spells worked against what type of enemy, or how new spells and skills were getting added to each character despite there being no XP won after each fight. There’s also an unseen element of luck–obviously not just when rolling dice to use spells–that gives off the feeling that you are never truly in control of things. Yes, the combat is strategic, but it is also immensely slow, as well as occasionally random. I also never really understood why, if you killed all the enemies before they got a turn, the fight would be over, but if you didn’t then replacement goons would show up, making the whole ordeal last even longer. I often simply waited until the enemy finished attacking to see who was next in line for commands and went from there. Still, cramming all the fight details and characters in just the one screen above with a lot of text on top made it extremely difficult to follow who was doing what and the turn order. All the combat action takes place on the top screen of the Nintendo 3DS, with menu selection and dice rolling on the bottom, where touching matters. The way stats are shown is also difficult to decipher, and I eventually gave up trying to compare weapons and armor and stuck with what seemed okay, leveling it up as much as possible.Ĭrimson Shroud has been described as a bite-sized RPG. However, finding those same items is–excuse me for the saying–a roll of the dice, because the loot is random, and the fights take a very long time to get through, even when you seemingly have the upper hand. For instance, you want to find gear you like and then grind out for more of those same items, feeding them into the one you have equipped so it can grow stronger. The systems in this one really do sound great, on paper, such as creating combos through similar spells or rolling to clear away some accuracy-reducing fog, but I found their implementation confusing and clunky. After Crimson Shroud, I’m not sure if I would or will like them. It’s perhaps telling that I’ve actually never played any of Crimson Shroud‘s writer and director Yasumi Matsuno’s work, namely Ogre Battle 64, Final Fantasy Tactics, and Vagrant Story. You might as well forget their names and know them by their classes: Tank, Healer, and Range. He is joined by Frea, a Qish-descended mage, and Lippi, a stellar archer despite only having one eye. Giauque is a money-driven mercenary hired to retrieve the Crimson Shroud, the game’s titular McGuffin. Anyways, you control a party of three people as they make their way through the palace of Rahab. There was a short scene before the finally boss fight that was probably supposed to be revealing and satisfactory, but I had lost the narrative thread long before then for it to matter. For many reasons, which I’ll get into later.Īllow me, one more time, to tell the tale of Crimson Shroud, as best as I can remember it because, for me, the last third of my progress on this game has been nothing but turn-based battle against goblins, one after the other. It is a complicated victory, one that I basically had to force myself to see because I am my father’s son and do not like to waste things, especially things I’ve bought with hard-earned digital cash, without experiencing them fully–or, to this point, mostly fully–but I am glad to have the large, 1,965 blocks-big application removed from my Nintendo 3DS. At long last, after years of grinding, following along with a spoiler-heavy walkthrough, then switching to a spoiler-free walkthrough, and grinding some more to defeat the final boss, I rolled a critical hit on Crimson Shroud. ![]()
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